Free Character Slot Blade And Soul

Aug 26, 2018 Here’s a nice dose of welcome news for alt-crazy Blade and Soul players: You are about to receive an additional character slot free of charge, thanks to the game bringing in the new Warden class. “Character slot limits increase with each new class added to allow for players to create one of each class,” the studio said on Twitter. “With this increase, we will be providing a free character slot voucher for a limited time in the Hongmoon Store when Warden’s Fury launches.”. So, for those of you who say, NCSoft is just going to pack its bags and throw away 20% of their PC Gaming revenues away, they're not. Unless the game is running at a complete loss (which is hard to observe but by the numbers of the business as a.

The next Blade & Soul content update releases in just a couple weeks.

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After unlocking the secret techniques of the Hongmoon Clan, and bringing the Blackram Pirates to their knees, even greater challenges await on March 2 with the release of our second content update: Unchained.

The final floor (Floor 8) of the first section of Mushin’s Tower opens, and the Naryu Labyrinth will be unlocked for those brave enough to face the trials within. In addition, players will be able to wield dark powers as the Warlock, a new class ready to be mastered.

The Warlock

The Jin and Lyn have reached into the beyond and tapped into the dark powers necessary to train as Warlocks.

Using mid-range abilities, the Warlock snares their enemies, executes fast and furious combos, and can then summon a massive, demonic Thrall to finish them off. The mixture of dark shadowy magic and explosively vibrant techniques, the Warlock has substance, in addition to being able to dish out serious damage. Stay tuned for our Warlock class week beginning February 22 for more information on this highly anticipated new class.

Additional Character Slot

With the addition of a new class to the game, the maximum number of character slots available will increase by one, to a new maximum of eight. We’ll also be providing everyone with an additional character slot unlock to hold their new Warlock—for free.

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Naryu Labyrinth

For those looking to test their skill, the Naryu Labyrinth offers a dynamic 3-stage encounter designed to challenge the abilities of max level players. After each encounter, one of the doors leading to the next area of the dungeon will unlock at random—every time you enter can be a totally new and challenging experience.

Naryu Labyrinth is a Heroic dungeon available in both 6- and 4-player versions.

Mushin’s Tower – Floor 8

The obstacles only get tougher as we climb to the final floor of the first section of Mushin’s Tower. Put your skill and preparation to the ultimate test as you take on an ethereal manifestation of Mushin himself in this Heroic single player encounter.

And

Changes and Updates

As with any large update, we’ll be including a number of new features, class balance changes, and updates to the overall game experience. Stay tuned for the full patch notes we’ll be posting shortly before the release of Unchained.

There are a total of 27 different stats in Blade & Soul, subdivided into Offensive Stats and Defensive Stats.

Offensive Stats[edit | edit source]

Offensive Stats focuses on dealing damage and dealing with threats.

StatDescription
Attack PowerAffects your damage output.
PvP Attack PowerAffects your skill damage output. Applies to other players.
Boss Attack PowerAffects your skill damage output. Applies to Bosses.
Piercing (Penetration)Piercing negates the opponent's damage decrease, thereby increasing your direct damage output against opponents with good defense.
AccuracyAffects % chance of hitting the target. If accuracy is greater than 100%, the extra percentage lowers passive evade/block chance by that amount.
ConcentrationAllows your attack to penetrate the opponent's Counter or Block.
CriticalAffects % chance of critically hitting the target.
Critical DamageAffects % damage increase on critical hit.
MasteryIncreases the duration of buffs and positive status effects by 20% per level.
Additional DamageIncreases damage output.
ThreatIncreases the likelihood of an enemy to target you over other assailants based on Damage you inflict.
Debuff AttackIncreases damage dealt to enemies under crowd control effects.
MysticIncreases damage dealt by Mystic (elemental) attacks. Ex: fire, ice, wind, earth, lightning, void.

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Defensive Stats[edit | edit source]

Defensive stats focuses on increasing your own and your allies survivability.

StatDescription
HPIncreases your total health.
DefenseReduces damage taken from non-Evolved targets.
PvP DefenseReduces damage taken from other players.
Boss DefenseReduces damage taken from Bosses.
EvasionAffects % passive evade chance and % damage reduction on counter. An evaded attack deals no damage.
BlockAffects % passive block chance, % damage reduction on passive block, % damage reduction on active block.
Critical DefenseLowers chance to receive and damage taken from Critical hits.
WillpowerReduces duration incoming debuffs by crowd control by 20% per level.
Damage ReductionReduces damage taken.
Health RegenAffects passive healing every 2 sec in/out of combat.
RecoveryIncreases healing from all sources by a %. Ex: potions, lifestealgems, skills etc.
Debuff DefenseDamage reduction while under crowd control effects.

Other[edit | edit source]

StatDescription
HM FocusGrants Hongmoon Focus on hit.
Move SpeedIncreases % Movement Speed.

Caps & Scaling Factors[edit | edit source]

StatSoft CapHard CapScaling Factor
Critical Chance50%unknownunknown
Penetrationunknownpenetration target defenseunknown

Formulas & Calculations[edit | edit source]

These formulas can be used to theoreticaly calculate certain in-game values. Such as damage numbers and % chances/risks.
These calculations are assuming that no passive and or active evade, block or counter are being used.

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NameConstantsFormula
Skill: Minimum damagec = weapon dependent constant. g = damage from gems.( scale * (attack - c) + additional damage) * (targetdefense(stat) - penetration) * elemental damage * critical hit damage + g
Skill: Maximum damagec = weapon dependent constant. g = damage from gems.( scale * (attack + c) + additional damage) * (targetdefense(stat) - penetration) * elemental damage * critical hit damage + g

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In-game[edit | edit source]

Blade And Soul Free Character Slot

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